Saturday, September 26, 2015

Conflict of Heroes : Firefight # 1 Partisans

The Russians waited patiently while the German LMG edged into position , coming in on the Northern end of the map edge. The German LMG maneuvered to keep out of the LOS of the Russian Maxim until they were in position in the woods. At this point the Russian MMG opened fired but to no effect.
The LMG gained 6 more APs from an action card and commenced to lay down fire on the Russian MMG. The Russians  were lucky to emerge from that hail of bullets with just a broken unit.


The second German MG then moved onto the board and the Russians were relieved to see that they were not moving in to have another crack at the Maxim.  The German LMG moved into the central woods obviously preparing to bring some firepower to bear on the Russian rifle squads.


The Russians were worried; they could not just allow the German LMGs to pummel them from long range, so the Rifle squad on the Russian left started advancing  to the small copse , screened from the advancing German LMG, to distract the Germans from the objective  and to close the range.


As follow on German squads started moving up to join the LMG more Russian squads threw caution to the winds and moved up out of the woods toward the German LMG. German CAPs had been spent on the Maxim MG gun battle so the LMG could only respond by adjusting its facing, to avoid being outflanked. This  helped as one Russian squad fired at close range, did not get the flank advantage  and did not affect the German LMG unit. The German squad coming up in support of the LMG was more accurate and broke the Russian rifle squad. A second Russian squad advanced into the same hex as the  German LMG, gambling on gaining the initiative next turn, as it could not do no more that turn.

At the end of turn 1 the Russians gained 1 VP for holding the objective. No losses at this time, but two broken Russian units and 1 broken German.

Both sides commited 2 CAPs to the initiative roll and it went to the Russians. The melee occurred and the German LMG squad was broken.  The Germans decided that discretion was the better part of valor and the German LMG advanced  out of the melee hex, toward the Russian objective, keeping its front facing toward the hex it has just left.

This allowed the Russian Rifle squad nearby to recover. A  German Rifle squad moved into extract revenge for the death of the German LMG team but it did not go well for them and a heroic Russian response killed the German squad. To add to the Russian successes, the Maxim recovered.

The German LMG  moved  into the objective , but  kept their facing toward the rear  where the nearest Russian squads were celebrating their successes. However the Russian reinforcements entered the map and group moved up the road until they were in LOS and range of the German LMG  on the objective hex. A group fire eliminated the Germans.

In a coup de grace a Russian squad moved in from behing the copse on the Russian left and, braving manchine gun fire from the surviving  German LMG  , reoccupied the objective as the last act of turn 2.

At this point the Germans, face with havely losses and reducec CAPs, surrendered.


Monday, September 7, 2015

Scenario #2 Hedgerows and Hand Grenades

Place : Normandy, France
Date :  July  1944

A description of scenario 2 : Hedgerows and Hand Grenades from the GMT Games board game Combat Commander : Europe

www.gmt.games

Setup


Sgt. Smith was in the center with the MMG and 2 squads, Hubbard was on the US  right with the mortar looking down the road, and Blenkinships men were leaderless on the left.  
The US had drawn a double exit points open objective so Blenkinship, taking advantage of his free deployment,  was off at the other end of the map ready to exit and rejoin his squads.

The Germans had setup a defense in depth, with a strong presence in the center of the map around objectives 3 and 4  ; Rattenhaus was in objective 3 with a squad, along with a squad in the adjacent building.  Esser was in the bocage surrounded field to the right of Rattenhaus with two squads.

To the rear  the two German HMGs were positioned in a strong second line of defense, with Biermann and Schrader.



Opening Salvo


American artillery dropped dense smoke which drifted right onto objective 3. As a result the Germans fell back from the farmhouse complex without firing a shot! Esser and his squad remained behind in the bocage, rather exposed, as a forlorn hope.


Blenkinship moved off the map and scored a quick 4 VPs and waited patiently on the Time track to rejoin the action.







Sgt. Smith in the center  took advantage of the German tactical withdrawal and scrambled  forward into the objective 3 farmhouse. This was a 4 VP swing as each objective was worth 2 VPs. Smith and his men were relieved to take the first objective without a fight.  Just as they moved in , a breeze sprang up and cleared the smoke exposing  German conscript squads on the road outside the farmhouse, that had been tardy in their withdrawal. Excellent timing , for the Americans...
The nearest conscript squad  was rapidly broken and then routed off the board with a "12", a stroke of bad luck that brought Blenkinship onto the map to rejoin his squads on the US left flank. The other Conscript squad was also broken, and met the same fate a couple of turns alter.




Smoke blows away , exposing a target rich environment 


Rattenhaus, having fallen back from the center to the HMG line, took his squads to the German left and was looking for an opportunity to move off the map.
Hubbard  and his two squads were blocking this exit, but were in the line of fire of the German HMG so were feeling a little under matched.



Chaos in the center!


Smith, now securely installed in objective 3 along with the MMG ,  called in artillery on the German HMG in objective 5. The  US MMG was able to join in on occasion. The conscripts manning the German  HMG  and Biermann were quickly broken and only saved by the timely arrival of Herzog, who helped them to rally successfully. However their rally was brief and they were broken again and routed out of the woods. Allied airpower then added to the German misfortune and broke Esser , who had been sitting quietly in his bocage fortress all this time.  The German squads with Esser managed to fall back with a Rout roll leaving Esser broken and isolated. Shortly thereafter a sniper took him out! The Germans best leader eliminated without making a significant contribution to the fight.


All this time Schrader and the other German HMG traded fire with Hubbard and his mortar team rather inconclusively.



Smith moved out of objective 3 into the bocage surrounded field recently occupied by Esser and started to move threateningly toward the broke Biermann

Things at this time were looking very bleak for the Germans.  A run of lucky events and a dearth of German recover cards  had taken their toll. But then a rare foray by the Luftwaffe struck lie a bolt from the blue and broke Sgt Smith  his MMG team and accompanying squad. Then, the US discard looking for a Recover card triggered a German reinforcement : an SS squad!  In what turned out to be a fortunate move  for Sgt Smith at least, he was routed out of the way as the  SS squad   moved in to melee, and with a couple of ambushes obliterated the central US weapons team and squad ,along with the MMG. The US center now only comprised a broken Sgt Smith. The US steamroller had been stalled.

A lone US squad detached from Hubbards group  and  moved back in to objective 3, by way of objective 4 to confront the SS squad, and  to distract them from the still broken Sgt Smith.  Blenkinship was also moving in to cover Smith from the US right in a race to save Smith and plug the hole in the US lines. The SS squad decided to leave Smith alone and meleed the nearby US squad in objective 3. Neither side had been able to prepare any ambushes, but the US held the initiative. It was not needed as  the Germans lost the melee by  the closest of margins. Smith breathed a sigh of relief and then recovered. 

At this point the Germans were three units away from the surrender level and had lost their best leader and one HMG. But they were not out of the fight and the Time marker was only on 4 (out of 8).  The VP marker was hovering around zero.

However time had run out for the players and so an honorable draw was called.