Scenario 9 : Rush To Contact
Place : near Hitdorf, Germany
Date : April 6th, 1945
A description of scenario 9 : Rush To Contact from the GMT Games board game Combat Commander : Europe
www.gmt.games
Setup
Lt.Wray and his men entered the area on the high ground just behind objective 1. The plan was to swiftly claim objectives 1, 2 and 3, overwhelming any light German resistance that they may encounter.
There were no Germans in sight, but an LMG team, one German squad and an officer were known to be occupying objective 3, one building of a small farmhouse complex hidden from view in the valley below. Mines were in the area protecting the farmhouse, in the house on the hill looking down into the farm house as well as in front of objective 2 and in the woods beside objective 3
Move Out!
Wray moved up with 5 of the six squads and made it to the ridge without much incident. A concealed mine field delayed one squad a but they swiftly recovered their composure. The first objective (1) , a small farmhouse, fell to the Americans in this early advance.
Wray got busy organizing a firing line along the ridge , looking down in to the farmhouse.
Reinforcements already ?
To Lt. Wray's dismay, almost as he began firing, more Germans came into view in the distance; a German HMG established itself on the hill off to the right, with a view that dominated the entire battle field. Some German volks grenadier squads appeared directly to their front, some in the clear and some concealed in some brush, blocking an easy exit.
But then to remedy the situation American reinforcements rapidly arrived to back up Wray, so many and so fast that it was getting quite crowded in the rear area. And finally a US 105mm artillery battery was assigned! All seemingly at once, much to the Germans chagrin. All the American reinforcements came in on the left edge of the map, ready to back up Wray in the attack on objectives 3/4.
Hubbard started pushing up through the brush on the left, to cause a distraction and to get a little cover from the German HMG over to the right, and to spread out the concentrated U.S. forces that were all now in plain view of the German HMG.
Wray and his men formed a line along the ridge and started pounding the central farmhouse complex, (objectives 2 and 3). The Germans ran squads up the road to try and reinforce the area. One squad did not make it, one squad and a LMG team did.
The German HMG kept up a harassing fire that pinned down groups of paras but they soon came back into action. One exception was Sgt. Smith; running up the road from the rear to try and join the medium MG team in order to direct it more effectively, he was cut down.
The US 105mm battery attempted to drop smoke on the German HMG but the rounds just fell short, not hindering the HMG on the higher elevation at all.
German mortar fire was called in on the Americans; they were packed into a small area and so were hard to miss. On this occasion it was largely ineffective as the American swiftly recovered. However the potential for causing the paratroops extreme discomfort was there, particularly in combination with the incoming HMG fire. Fortunately for the Americans, German communications with the mortar team were not good, and the mortar was not much of a factor for the entire battle.
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Shooting Gallery |
The massed American fire power on the ridge was beginning to have some effect on the Germans in the farmhouses below. The German squad in the building to the American left (objective 2) was quickly broken. The arrival of a German Hero rallied the men, but not for long. Some sniper activity in the area combined with more massed US firepower eliminated the squad, as well as the LMG weapons team that had setup in the minefield to the right of objective 3. Objective 3 was of particular interest to the Americans (hidden objective) and news had come down from above that all the objectives were considered to be of extreme value (open objective drawn added 2 more VPs to each building for a total of 5 per building).
Lt.Wray Leads The Way
Time was moving along fast, all the reinforcements from both sides had arrived, but most of the objectives remained in German hands. Simply shooting down the German units was taking too long and something had to be done to grab the farmhouse complex before night fell. Wray gave the signal and advanced to the wall outside the farmhouse, along with a team carrying a satchel charge. They successfully exiting the minefield, and were now just a stone wall away from the farmhouse defenders. The satchel charge was hurled at the German squad but did not do any good. Return fire from the Germans wounded Lt. Wray, but despite this he led his men into a melee in the left most farmhouse (objective 2). Wray and his men rapidly dealt with the German hero and the German officer they found lurking in the building. But even though Lt. Wray was now in the cover of the building, more fire from the Germans in the adjacent building found a mark, and the gallant Lt. Wray died from his wounds.
At this point events stagnated for a while on the US side, as two of their best leaders had been killed , and the other leaders on the ridge were all wounded, or pinned down by increasingly effective HMG fire. There was a lot of disjointed shooting from the Americans, waiting for their leaders to recover. But it was largely ineffective, with the exception of driving one Volksgrenadier squad into full retreat off the map. The German HMG squad was broken with some sharpshooting from the US medium MG team, but another German Hero sprang up and rallied the team.
Hubbard moved his men up on the left and further into the brush, threatening the Volksgrenadier squads on the map edge, to further distract the Geman HMG from finishing off the stricken leaders and men that were becoming a common site on the ridge.
Then Lt. Blenkinship broke the impasse by rushing up the road from the rear area with a fresh squad. He ran right up to the farmhouse (objective 3) with no reaction from the German occupiers. Presumably they were still celebrating the death of Lt.Wray. Wasting no time, Blenkinship and his men stormed the building, using multiple ambushes. The surprised Germans had no response to this daring move and were gunned down.
Now the central farmhouse complex was in US hands. The value of each objective had increased and this, along with the German melee casualties gave the US a sizeable lead.
At this point, as if things had not been going badly enough for the Germans, a series of events occurred stripping the Germans of their heavy weapons; accurate smoke from the US artillery caused the German HMG to move down from its commanding position on the ridge. Someone was careless in the move as shortly thereafter the German HMG broke down irreparably (jammed by an Event and then eliminated) , and the German mortar support was lost (radio broken twice).
The Germans were one unit away from their surrender level. The US losses were limited to two officers. With no more heavy weapons supporting his volksgrenadiers the German player resigned.
The Other Point Of View
The following is an excerpt from the intelligence debriefing of an Axis leader, captured during the Allied assault on Objectives 2 and 3)
"The Axis plan was to defend objectives 2 and 3 tenaciously, firing as often as possible, so as to reach the first time trigger. This part of the plan worked to perfection.
The objective scoring made it essential to either hold objectives 2 or 3, or cause enough Allied casualties to compensate for their loss. The first time trigger occurred quite early, and massive German reinforcements entered the southern edge of the board. So far, so good. However, the plan was ultimately defeated by superior Allied logistics, a common problem for us during 1945.
Within a single day, it seems, three additional time triggers were hit, resulting in a flood of elite Allied reinforcements, who also showed the mobility to sweep to the ridge line running from H3 southeast to L5. This enabled the Allies to set up a powerful and persistent bombardment of both objectives 2 and 3, which soon resulted in serious Axis casualties. The casualty track started to fill. The combination of superior numbers, firepower, and the terrain advantage of shooting downhill onto the troops in the plain below began to tell. However, this need not have been decisive.
The Axis set up a powerful HMG position on the high ridge just to the northeast of objective 5, and for a long time had a powerful combined firing position on Objectives 2 and 3. This HMG, supported by the best Axis leader, combined with the 1-2 punch of the firing position on the objectives, should have been able to inflict heavy, if not decisive casualties on the exposed Allied positions to the north east of objectives 2 and 3, and to make it prohibitively expensive for the Allies to move across the rather open terrain.
However, Axis logistics failed us. There was hardly a time from time trigger turn 3, until long after time trigger turn 6, that Axis units could fire more than one time per turn. This included the poorly supplied Axis artillery, which only fired for effect a single time during the entire game, before being routed by consecutive 'artillery denied' effects. So, superior Allied logistics defeated us. Only careful analysis may tell if there is, or is not, a better Axis plan."
Conclusion
So another victory for me. But not so fast! We actually played this scenario three times , this AAR being the report of the third time through. The first two times I played the Germans, setting up way too close to the US on the first occasion, and in objectives 2 and 3 on the second . Not pulling a Time card for the (short ) duration of the battles, the US closed in with satchel charges and, well, that was that.
The third time through we switched sides, and is the subject of this AAR. Time! events rained down one after another, to the initial delight of the German player, but then they kept on coming. Faced with overwhelming numbers of US troops plus artillery, it was in my mind a foregone conclusion.
So although any game of CC is a good game, I would not rank this as my favorite scenario, simply because of the huge swings in balance the Time events can bring to the game.
The breaking of the German HMG, causing its subsequent elimination was quite humorous, well at least I thought so. Smoke landed on the HMG forcing it to move down slope and a hex or two closer to the action. The German player pulled an event that caused a weapon to break closest to a random hex. Because the HMG had moved, it was the closest. This was a catastrophic loss for the Germans.